THE NEW DREAM
Published July 22, 2026
Didn't expect to see this, did you?
So, there's been quite a few changes. First of all, the game is now called "DELTARUNE INTERDREAM"... or "INTERDREAM" for short. It might take a bit to get used to that, but that's just what it's called now. We came up with this new name Christmas of 2025 (Huestuff coined "INTERDREAM") and have kept it a secret up until now, because we have substantially new stuff to show! Like an important new character!
The new character's name is Slythrina! A resident of Dark Ruins, and avid supporter of the whole of Lower Ruins. She is perturbed by Toriel's treatment of Kris and aims to make things right by taking their SOUL for the betterment of monsterkind; having one tail ahead of them throughout the Catacombs. She was designed by me, DrSteph, and palette / sprite help from LumaHoneyy, TheQuickSlash, and Nelle fox. I hope you'll find her interesting whenever you see her in-game!
Regarding WHY we came up with the new name... It's really to emphasize the new direction the game is taking in this reboot state. I feel that a lot of people have viewed DELTATRAVELER as "content to enjoy in-between DELTARUNE chapter releases" or "a relic of the Chapter 2 era of the fandom." We want to break free from that perception and create something more substantive, and I feel that the new name reflects this new direction a lot better.
Many people would argue that changing the name creates too much unfamiliarity and ditching an iconic name is a bad idea. But also, plenty of people have said rebooting was a bad idea in the first place. Ultimately, we're making this game for ourselves, not because it's popular or otherwise can be popular if we continued the game as it was. I am perfectly fine with making the game more of an unknown in the fandom if it means the game is overall better.
I could probably go on more about how we figured out the logo at the same time as the new name, with me, LumaHoneyy, and Beethovenus figuring out the logo design and animated background (which is the new version of the white square "Interspace" background when going between worlds), but I think I'll save that for another time.
Instead, you should go check out the updated website (this place) ! I completely revamped the ABOUT page into something entirely different from what it used to be. It has bios for the characters, chapters, and game mechanics, and will be updated as time goes along. There are some other updates to the website that I'm wanting to make, like better presentation for past devlogs, but I wanted to get the basics of it out first. Overall, I'm super happy with the website thus far, and I hope we can keep it up as time progresses :)
ALSO, SINCE I KNOW THERE WILL BE QUESTIONS!!! Yes, we still plan on releasing DELTATRAVELER Classic v3.1.0 at some point! It's still not finished, though, since we still need to implement the new content. And, uhh, we've been working on INTERDREAM more often as of late. So it'll release when it releases.
Anyway, we're gonna go back to working on the game proper now. Just wanted to give a little explanation for how the project will be presented going forward. Hoping to have a proper devlog out soon-ish.
- Sarah