Status Update (October 2026)

Published October 5, 2026

Hi! It's been a bit of a hot minute. Sorry to keep you waiting, but we sort of had a down period that I'm not entirely sure is over or not. In case you're wondering, this devlog was supposed to come out at the end of August.

INTERDREAM Progress

It's been going! I didn't talk too much about game progress itself back in June, and last devlog was very much just a quickly written sort of thing about the rebrand as a whole (and Slythrina).

Quite a lot of meaningful progress was made since June! Outside of some big progress planning out and implementing the new area in Chapter 1 (The Catacombs), we implemented the climbing mechanic from DELTARUNE Chapter 4!

Now, why did we do this? Well, it's such a no-brainer mechanic to implement with a lot of potential that I figured we might as well try and find a spot for it in INTERDREAM. And we have! It'll be featured pretty heavily in The Catacombs with its own distinguished mechanics alongside a mystery item we haven't revealed yet. We'll elaborate a bit more in the future once we've made enough progress in the area.

Just an aside, but the work we've put into Chapter 1 thus far has really justified us rebooting the game. Some people may have lost faith in us, but I remain steadfast on our direction with the game.

INTERDREAM - DELTATRAVELER Q&A

There have been a handful of repeating questions that have appeared ever since we released the Slythrina teaser last month, where we announced the new name and the first look at Lower Ruins (in the Dark Ruins part). I WAS going to just include that QnA as a part of this devlog, but given how often people tend to ask about these questions, it's probably better to just relegate it to its own page. Plus, it allows us to update it with new questions and answers if something comes up or otherwise changes.

Click HERE to read the INTERDREAM - DELTATRAVELER Q&A!

DELTATRAVELER Classic v3.1.0...?

We still plan on releasing this, but the rest of what needs to be done with this update (outside of internal playtesting) involves implementing some new content. It was originally supposed to release BEFORE we revealed the new game name, with some of the new stuff taking advantage of that... but we were so excited to work on INTERDREAM more that we started working on that more. The new title music was supposed to debut there, too (which you can listen to on YouTube!!!)

I'm unsure when we'll release v3.1.0, but we'll see, I suppose.

That's kind of it at the moment. I'm personally trying to come down from a bit of a down phase, and I have my hands in a few new things as well, but I'm hoping to hop back into more consistent development of the game :>

Plus, I may be planning another charity event with some Interdream-related incentives... (some of you may already be aware of them) Follow me on Bluesky if you want to hear about that.

Hope to see you soon!

- Sarah